It’s now 10 years since the first Red Faction game and we’ve got Red Faction: Armageddon, a game that still uses the GeoMod technology, albeit an updated version. The code is also available to those who bought a newly-made copy of the game.The Red Faction games have always been fantastic experiences – the first two blew me away with the addition of GeoMod technology adding destructible environments to games, something which hadn’t really been seen before. However, Ruin mode will only be available to players who pre-ordered the game or purchased a code online.The mission is a complete and utter failure forcing the population of Mars deep underground in order to survive. 1:This game was reviewed entirely through the streaming service OnLive and is available for a 30 minute demo by clicking the banner below:STORY: The story for Red Faction: Armageddon revolves around Darius Mason, the grandson of Alec Mason (the hero from Red Faction: Guerilla) and takes place 50 years after that previous game, starting off with a mission to protect the terraformer, a machine that keeps the atmosphere and climate of Mars at a level that humans can tolerate. September 24th, 2011 10:20 AM by redadude. As it is, this is a strong contender for best game of the year for its fantastic mix of intense action, fun character customization that changes how you play the game, great graphics and all around fantastic gameplay experience.New Red Faction: Armageddon Trailer Breaks the Seal on the Game's Story: May 04, 2011. Riches or ruinHonestly if not for some minor complaints Red Faction Armageddon would be a damn near perfect game. Red alert for your youth football survive without you.Almost everything that you can see in the game world is destructible in some way, you may not be able to take it down completely but 90% of the time you’ll be able to do a considerable amount of damage to it.The same problems with the whole destruction aspect that was apparent in Red Faction: Guerilla are still present, players will still be able to take down three legs of a structure with only four and still have it maintain its stability somehow, but there’s no denying that going around smashing thing up with a massive hammer is pleasing, both mentally and visually. The most impressive visual aspect of all the Red Faction games has always been the ability to deform and destroy the environment and that’s no different with this new entry into the franchise. The story is good enough to keep the player interested for the duration of the game but it’s nothing special, the GeoMod technology will keep people playing the game until the end much more than the story will.GRAPHICS: Just like everything else in the game, the graphics are serviceable, Red Faction: Armageddon uses an updated version of the GeoMod 2.0 engine that was used in Red Faction: Guerilla and therefore looks a little bit better than its predecessor but not by a huge gap.
![]() Red Faction Armageddon Ruin Mode Code Code Is AlsoJust like in the previous Red Faction game the player will be able to reconstruct items of the environment for various reasons, maybe there’s a lift whose power source has been destroyed, no problem, just fix it. These help to immerse the player in the world and are all recorded to a high standard as well as all being relatively enjoyable to listen to.GAMEPLAY: Most of Armageddon revolves around destroying items of the environment that just happen to be in your way, it could be a pipe, a wall or even a vital piece of a structure that’s holding something very important up, but whatever it is, Darius Mason and his trusty maul will be able to take it down without many problems at all. In terms of the sound aspects of Red Faction: Armageddon, the most impressive things are the audio recordings that can be found dotted around all areas of the game. The voice acting is done well and all of the voice actors perform their parts without sounding overly cheesy, which would be easy to do considering the setting for the Red Faction is Mars. There is music in the game, and when something particularly dramatic happens it swells as you would expect it to, getting a little bit more impressive in the process, but for the most part it’s just there and a lot of people probably wouldn’t notice it. Best home finance app for macThese all help to turn the player away from what could have been an amazingly fun game but, thanks to the plethora of bugs, repetitive gameplay and the fact that a lot of it is spent in the dank and dismal underground tunnels of Mars, it is just rather average.Ruin Mode is where a lot of the fun comes from, in this mode the player get to set themselves a time limit, or just play in Free Play Mode and cause as much destruction as possible. There seemed to be a lot more problems with it this time around, bridges collapsing under the weight of the main character, for no reason at all, walking into a building only to have it randomly collapse on you, etc. This is rinsed and repeated over and over again until the final credits make their appearance.Red Faction: Armageddon is by no means a bad game, it’s just a game that has been done time and again, the only thing keeping it apart from other games in the genre is the use of the GeoMod technology, but even that has been utilised better in previous games in the series. A lot of the time when playing Red Faction: Armageddon players will find themselves walking to a new area, clearing it of the thousands of enemies that literally come from nowhere (for some reason that can come through solid rock thanks to the use of little portals), fix something that you need to fix, collect something that you need to collect, or some other form of menial task and then make your way back to where you started. Not the most efficient use of my time, or Darius Mason’s futuristic technology.While some of the gameplay elements centre themselves on the classic tropes of puzzle games, trying to figure out how to get up onto a ledge that you clearly need to get to, figuring out how to clear the rubble from a collapsed tunnel – that sort of thing – unfortunately about 90% of the game just falls foul of the same problems that its predecessor did it’s just a run and gun game. ![]() There are interesting parts throughout the game, especially when it comes to the story – and destroying buildings with a massive hammer will never get boring in my opinion – but the Red Faction games have been getting more and more stale over the last few iterations and Red Faction: Armageddon proves it. Decided to base that vast majority of the game underground, this makes what could have been an interesting Martian world something that is totally uninteresting and frankly, downright boring. However, for reasons that will remain unknown, Volition, Inc. Ruin Mode might get people to come back more often than the main game itself, it’s always fun to blow stuff up, especially when that “stuff” has got GeoMod technology attached to it, so the idea of being able to blow off some steam by spending time destroying stuff is a fun little idea.VERDICT: Red Faction: Armageddon is a game that could have taken the ideas from Red Faction: Guerilla and made something that was truly amazing.
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